Selasa, 04 Desember 2012

Understanding the process flow of multimedia products The term multimedia was first known in the theater world, which demonstrates performance using movement, music, and videos to add to the dramatization of a story. Now known as multimedia guides from the image or images, graphics, text, voice, TV, and animation so that it becomes a masterpiece that can be enjoyed in audio visual. Generally, people are also known as the system of multimedia personal computers (PCs) are growing rapidly today. Progress in teaching, practice, creation of manufacturing, the economy is in decent system used for sales promotion activities. According to Robert Webking, multimedia "etymology" be interpreted as, "multi" (many) "medium" (prantara media). In the field of multi-media information has the meaning of "media partnership" between the source and the inclusion of information or "fellowship tool" by which information is stored, transmitted, presented and accepted (webking.2001: www.alltheweb.com) Munter (1982) writes that , "media tools can contribute greatly to the add interest, variety, impact and ability to remember longer than with words. Munter explained that most people learn through observation and memory storing at least 85% while the data is collected and stored from sight and sound can exceed normal limits. A review of the studies suggest that audiovisual aids (multimedia) to 200% increase understanding in teaching, visual aids to improve memory about 14-38%, and can reduce the time needed to explain 40% to a single concept in promotional activities. One important reason that multimedia tools that are relevant and well chosen is to draw attention to the quality of work is outstanding, bright colors on the chart, the unique shape of an object, and a special sound vibrations, it will help get the attention. With exceptional quality praga, the colors on the chart, the unique shape of an object, and vibration noise specifically, it will help get the attention and renewed its appeal ideas presented. Full attention can be done in just a few seconds has a "half life" a very short time multimedia tools can be used effectively to control penyimak attention through visual stimulation and oral stimulation. Visual stimulation and oral stimulation will provide a heightened awareness, intensity, size large, repetition, duration, bright colors. Psychophysical term refers to the interaction of psychological and physical stimulation process incorporation of these factors in the form of multimedia tools will help maintain the level of attention intentional or unintentional. Multimedia is also helpful in learning activities, in addition to helping the promotion, in which teaching and learning are things that should be noticed in improving human resources. With the increase in the human resources of a country can be said has been developed, with a multi-media learning system can effectively and efficiently so that the presence of multimedia learning to interact 1.1 CATEGORY MULTIMEDIA Multimedia can be defined into two categories: multimedia content production and multimedia communication with the following definition: 1. Multimedia content production Multimedia is the use and processing of multiple media (text, audio, graphics, animation, video, and interactivity) to convey different information or produce multimedia (music, video, movies, games, entertainment, etc.) Or use a number of different technologies possible to combine media (text, audio, graphics, animation, video, and interactivity) in new ways for communication purposes. In this category of media used is: · Media Text · Media Audio · Media Video · Media Animation · Media Graph / Image · Media interactivity · Media Special Effect 2. Multimedia communication Multimedia is media (period), such as television, radio, print, and the Internet, to publish / broadcast / communicate the advertising material, publicity, entertainment, news, education, etc.. In this category of media used is · TV · Radio · Film · Print · Music. · Games · Entertainment · Tutorial · CT (Internet) 1.2 CHARACTERISTICS OF MULTIMEDIA Multimedia also have characteristics, that there are two forms: 1. Linear Form: A Multimedia structure where users navigate in the order of 1 frame or byte of information into the fabric. 2. . Form of non-linear: Structure Multimedia where users freely bernafigasi not limited by the route specified. From these characteristics include such as: 1. Multimedia presentations can include linear and non-linear or interactive or passive. 2. Multimedia can contain structured relationship called Hypermedia. 3. Multimedia expands, making the title Multimedia Authoring tool. 4. Multimedia project when published called Multimedia Titles. There are several terms that are often used in Multimedia, namely: the Interactive Multimedia Multimedia USER end-user can control what and in what order shipped multimedia elements. · Entertainment and fine arts In addition, multimedia is heavily used in the entertainment industry, especially to develop special effects in movies and animations. Popular games in multimedia as a game · Multimedia Programmer is the integrating element of the overall shape of the hakus using a sisstem Authoring / programming language. · Multimedia Project is a means of messaging software and content that can be presented on a computer screen or television. Or also can be called Multimedia-making process. 1.3 BENEFITS OF MULTIMEDIA Multimedia has a variety of benefits, such as the use of the following: · Creative Industries Creative industries use multimedia for a variety of purposes, ranging from the arts, to entertainment, to commercial art, · Commercial · Presentation of interest used to keep attention in advertising. Business and communications are often developed by the creative team of the Company to offer and sell the idea of ​​training in the form of multimedia presentations · Entertainment and fine arts In addition, multimedia is heavily used in the entertainment industry, especially to develop special effects in movies and animations. Popular games in multimedia entertainment and games as art addition, multimedia is heavily used in the entertainment industry, especially to develop special effects in movies and animations. Popular games in multimedia and fine arts as permainanHiburan addition, multimedia is heavily used in the entertainment industry, especially to develop special effects in movies and animations. Popular games in multimedia as a game · Entertainment and fine arts In addition, multimedia is heavily used in the entertainment industry, especially to develop special effects in movies and animations. Popular games in as permainandan multimedia software programs that are available both distributed on CD-ROM or online. Some video games invites users to actively participate instead of just sitting as passive recipients of information. · Education In education, multimedia is used to produce computer-based training and reference books such as encyclopedias and Almanacs the module allows the user through a series of presentations, text about a particular topic, and associated images in various formats of information. Edutainment is an informal term used to describe combining education with entertainment, especially multimedia entertainment. Learning theory in the past decade has expanded dramatically because of the introduction of multimedia. · Techniques The software may use multimedia in Computer Simulations for creating entertainment and training such as military or industrial training. Multimedia as interface design is often done as a collaboration between creativity and software · Industry In the industrial sector, multimedia is used as a way to present information to assist shareholders, co-workers and superiors. Multimedia is also helpful to provide employee training, advertising and selling products all over the world virtually unlimited through web-based technologies. · Mathematical and scientific research In mathematical and scientific research, multimedia is mainly used for modeling and simulation. For example, a scientist can look at a molecular model of the particular substance and manipulate it to arrive at a new substance. Representative research can be found in journals such as the Journal of Multimedia. · Health In Medicine, doctors can be trained to see a virtual surgery or they can simulate how the human body is exposed to infectious diseases by viruses and bacteria and then develop techniques to prevent it. · Document Images Taker copy / documents and convert into digital format 1.4 PROJECT PLANNING AND DEVELOPMENT MULTIMEDIA Most multimedia project carried out in several stages. Several stages must first be resolved before. launch phase, the other, and there are several steps that can be eliminated or combined. Here are four basic stages in a multimedia project: 1. Planning and financing A project always begins with an idea or need you. filter by making an outline of the message and purpose. Identify how you will make each message and purpose is to work within the system. made. Sebelurn you start to develop, plan writing skills, graphic arts, music, videos, and other multimedia capabilities of what is needed. Develop creative graphic unsightly and felt, demikianjuga the structure and navigation system that invites viewers to see the message and its content. Calculate the time required to do the whole element, and plan costs. Develop a prototype or proof of concept short. The ease in which you can create a material with production today and authoring device will attract new developers to switch production. However, change lanes without. planning sometimes caused erroneous prefix and a waste of time. and, in the long term, increase the cost of development. The longer the time. you. spent to cultivate your project. and defines the content and structure, the sooner you can make it, and when he reached the middle of workmanship and rearrangements made on the wane. Plan carefully sebelurn you started! Creative ideas and "test" you will thrive within. screen and buttons (look and feel), and the concept of proof you will test whether your idea can work. You. will find that the break the rules, you can find something amazing! 2. Design and production: Perform each plan. made to make the finished product. Selarna process, with many possible feedback cycle with the client until the client is satisfied. 3. Examination Always do a test of the program to ensure that they are consistent with the objectives of your project, they are. work Sesua desired delivery platform and corresponding client or end-user needs. 4. Delivery Pack then send the project to the end user.

Understanding the process flow of multimedia productsThe term multimedia was first known in the theater world, which demonstrates performance using movement, music, and videos to add to the dramatization of a story. Now known as multimedia guides from the image or images, graphics, text, voice, TV, and animation so that it becomes a masterpiece that can be enjoyed in audio visual. Generally, people are also known as the system of multimedia personal computers (PCs) are growing rapidly today. Progress in teaching, practice, creation of manufacturing, the economy is in decent system used for sales promotion activities.According to Robert Webking, multimedia "etymology" be interpreted as, "multi" (many) "medium" (prantara media). In the field of multi-media information has the meaning of "media partnership" between the source and the inclusion of information or "fellowship tool" by which information is stored, transmitted, presented and accepted (webking.2001: www.alltheweb.com) Munter (1982) writes that , "media tools can contribute greatly to the add interest, variety, impact and ability to remember longer than with words. Munter explained that most people learn through observation and memory storing at least85% while the data is collected and stored from sight and sound can exceed normal limits. A review of the studies suggest that audiovisual aids (multimedia) to 200% increase understanding in teaching, visual aids to improve memory about 14-38%, and can reduce the time needed to explain 40% to a single concept in promotional activities.One important reason that multimedia tools that are relevant and well chosen is to draw attention to the quality of work is outstanding, bright colors on the chart, the unique shape of an object, and a special sound vibrations, it will help get the attention. With exceptional quality praga, the colors on the chart, the unique shape of an object, and vibration noisespecifically, it will help get the attention and renewed its appeal ideas presented. Full attention can be done in just a few seconds has a "half life" a very short time multimedia tools can be used effectively to control penyimak attention through visual stimulation and oral stimulation. Visual stimulation and oral stimulation will provide a heightened awareness, intensity, size large, repetition, duration, bright colors. Psychophysical term refers to the interaction of psychological and physical stimulation process incorporation of these factors in the form of multimedia tools will help maintain the level of attentionintentional or unintentional.
 
Multimedia is also helpful in learning activities, in addition to helping the promotion, in which teaching and learning are things that should be noticed in improving human resources. With the increase in the human resources of a country can be said has been developed, with a multi-media learning system can effectively and efficiently so that the presence of multimedia learning to interact1.1 CATEGORY MULTIMEDIAMultimedia can be defined into two categories: multimedia content production and multimedia communication with the following definition:1. Multimedia content productionMultimedia is the use and processing of multiple media (text, audio, graphics, animation, video, and interactivity) to convey different information or produce multimedia (music, video, movies, games, entertainment, etc.) Or use a number of different technologies possible to combine media (text, audio, graphics, animation, video, and interactivity) in new ways for communication purposes. In this category of media used is:· Media Text· Media Audio· Media Video· Media Animation· Media Graph / Image· Media interactivity· Media Special Effect2. Multimedia communicationMultimedia is media (period), such as television, radio, print, and the Internet, to publish / broadcast / communicate the advertising material, publicity, entertainment, news, education, etc.. In this category of media used is· TV· Radio· Film· Print· Music.· Games· Entertainment· Tutorial· CT (Internet)
1.2 CHARACTERISTICS OF MULTIMEDIAMultimedia also have characteristics, that there are two forms:1. Linear Form: A Multimedia structure where users navigate in the order of 1 frame or byte of information into the fabric.2. . Form of non-linear: Structure Multimedia where users freely bernafigasi not limited by the route specified. From these characteristics include such as:1. Multimedia presentations can include linear and non-linear or interactive or passive.2. Multimedia can contain structured relationship called Hypermedia.3. Multimedia expands, making the title Multimedia Authoring tool.4. Multimedia project when published called Multimedia Titles.There are several terms that are often used in Multimedia, namely: the Interactive Multimedia Multimedia USER end-user can control what and in what order shipped multimedia elements.· Entertainment and fine artsIn addition, multimedia is heavily used in the entertainment industry, especially to develop special effects in movies and animations. Popular games in multimedia as a game· Multimedia Programmer is the integrating element of the overall shape of the hakus using a sisstem Authoring / programming language.· Multimedia Project is a means of messaging software and content that can be presented on a computer screen or television. Or also can be called Multimedia-making process.
1.3 BENEFITS OF MULTIMEDIAMultimedia has a variety of benefits, such as the use of the following:· Creative IndustriesCreative industries use multimedia for a variety of purposes, ranging from the arts, to entertainment, to commercial art,· Commercial· Presentation of interest used to keep attention in advertising. Business and communications are often developed by the creative team of the Company to offer and sell the idea of ​​training in the form of multimedia presentations· Entertainment and fine artsIn addition, multimedia is heavily used in the entertainment industry, especially to develop special effects in movies and animations. Popular games in multimedia entertainment and games as art addition, multimedia is heavily used in the entertainment industry, especially to develop special effects in movies and animations. Popular games in multimedia and fine arts as permainanHiburan addition, multimedia is heavily used in the entertainment industry, especially to develop special effects in movies and animations. Popular games in multimedia as a game· Entertainment and fine artsIn addition, multimedia is heavily used in the entertainment industry, especially to develop special effects in movies and animations. Popular games in as permainandan multimedia software programs that are available both distributedon CD-ROM or online. Some video games invites users to actively participate instead of just sitting as passive recipients of information.· EducationIn education, multimedia is used to produce computer-based training and reference books such as encyclopedias and Almanacs the module allows the user through a series of presentations, text about a particular topic, and associated images in various formats of information. Edutainment is an informal term used to describe combining education with entertainment, especially multimedia entertainment. Learning theory in the past decade has expanded dramatically because of the introduction of multimedia.
                                                     

· TechniquesThe software may use multimedia in Computer Simulations for creating entertainment and training such as military or industrial training. Multimedia as interface design is often done as a collaboration betweencreativity and software· IndustryIn the industrial sector, multimedia is used as a way to present information to assist shareholders, co-workers and superiors. Multimedia is also helpful to provide employee training, advertising and selling products all over the worldvirtually unlimited through web-based technologies.· Mathematical and scientific researchIn mathematical and scientific research, multimedia is mainly used for modeling and simulation. For example, a scientist can look at a molecular model of the particular substance and manipulate it to arrive at a new substance. Representative research can be found in journals such as the Journal of Multimedia.· HealthIn Medicine, doctors can be trained to see a virtual surgery or they can simulate how the human body is exposed to infectious diseases by viruses and bacteria and then develop techniques to prevent it.· Document ImagesTaker copy / documents and convert into digital format1.4 PROJECT PLANNING AND DEVELOPMENT MULTIMEDIAMost multimedia project carried out in several stages. Several stages must first be resolved before. launch phase, the other, and there are several steps that can be eliminated or combined.Here are four basic stages in a multimedia project:1. Planning and financingA project always begins with an idea or need you. filter by making an outline of the message and purpose. Identify how you will make each message and purpose is to work within the system. made. Sebelurn you start to develop, plan writing skills, graphic arts, music, videos, and other multimedia capabilities of what is needed. Develop creative graphic unsightly and felt, demikianjuga the structure and navigation system that invites viewers to see the message and its content.
  
Calculate the time required to do the whole element, and plan costs. Develop a prototype or proof of concept short. The ease in which you can create a material with production today and authoring device will attract new developers to switch production. However, change lanes without. planning sometimes caused erroneous prefix and a waste of time. and, in the long term, increase the cost of development. The longer the time. you. spent to cultivate your project. and defines the content and structure, the sooner you can make it, and when he reached the middle of workmanship and rearrangements made on the wane.Plan carefully sebelurn you started! Creative ideas and "test" you will thrive within. screen and buttons (look and feel), and the concept of proof you will test whether your idea can work. You. will find that thebreak the rules, you can find something amazing!2. Design and production:Perform each plan. made to make the finished product. Selarna process, with many possible feedback cycle with the client until the client is satisfied.3. ExaminationAlways do a test of the program to ensure that they are consistent with the objectives of your project, they are. work Sesua desired delivery platform and corresponding client or end-user needs.4. DeliveryPack then send the project to the end user.

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