Creating Story Board Multimedia
ApplicationsStoryboard
What is the Story board?
1. StoryboardStoryboard is a column of text, audio and
visuals with a description of the content and visuals that are used for
the production of a course. Storyboard can be different degrees as
there are various steps that must fit through the purpose of making the
story board.Storyboard
is a concept of communication and creative expression, techniques and
media to convey messages and ideas visually, including audio processing
with graphic design elements such as shapes and images, fonts and
colors, and layout, so that messages and ideas can be accepted by the
target. Storyboard is also not limited to
ad creation because of game production, multimedia cd and elearningpun
using story board.Every filmmaker
has a way to express themselves and innovation story. In the world of film animation,
storyboard plays an important role as a guide for the people involved in
it, from the director, scriptwriter, lighting, cameramen, etc.. All of it starts with
the Storyboard. To complete it, then diberia words (dialogue) taken from
the script \ script translated into an image. The
illustrator (maker storyboard artist) to draw panels that contain the
characters, the action of the characters, and environments sekitanya. Besides
the purpose of using storyboards is that it allows one to visualize the
filmmakers ideas and also as a tool to communicate the idea of the
whole film. Storyboard
is not only meant for elaborate action scenes but also small and
romantic movies usually use a storyboard because it can help clarify
emotions and directing the dialogue like it to appear in the film. Storyboard is basically the same as the storyline but in the
form of images. Usually the layman would
understand more if given a storyboard image panels because of its
storyline than in the form of stories. Because the
story needs to imagine and membayngkan the story. Storyboard is an area containing a
sketch of an image used as a planning tool to visually show how the
action of a story. Like the word
storyboard form like comics but tana blon dialogue and different
functions. The main purpose is
to explain the storyboard narrative flow of a story. Storyboard also play a role in the timing of a sequence,
the camera viewpoint, migration and continuity anatara elements in one
frame.
2. Storyboard WEAKNESS AND SOLUTIONSThe downside is ketidakdapatannya storyboard to show the
movement - movement of the camera, along with optical effects, such as
fading (Blur, disolving). However, every problem there
must be a way out. The easiest solution is to use your
writing and schematic to describe what can not be described. In
addition, there are several techniques used by illustrators to show the
movement of the camera and a wider space. In addition, the need to also consider is
the perimeter of a storyboard (frame \ frame). The goal is to show the selected viewpoint of
the whole space.
3. USERS WHO StoryboardADVERTISING, storyboard presentation
agents are used to sell products to clients. VIDEO GAMES, Vide game uses a
lot of planning, including brainstorming concept of gaming and user
interaction. TELEVISION SERIAL,
sometimes while working in television serial films in particular,
require a storyboard director at the complex sequence. MULTIMEDIA, Lots of CD used for education,
training or tutorial programs, etc.. WEB DESIGN, usually use to sketch web-like images, video,
animation and illustration. INDUSTRY GOVERNMENT, used also to display
ideas - ideas when creating a video project administration
4. Storyboard Process
PREPARATION MEETING with
directorThe first step is to read the script that has
been approved. Usually the storyboard artists make
thumbnail sketches as a basic reference that will be shown to the
director. It is important to do because it can reduce the striking
changes during the project. What should be
done by a storyboard artist to director is asked;· What is the purpose
of the story emotionally.· What are the personalities of the characters.· What is the
overall mood of the story.· What is the mood of each scene in the story.· What color
dominates in every frame.· How many characters are entered
alternately in each scene.· How is what you want about
the feelings of the audience.
1. RESEARCHAt one
point the director wants you to make the future landscape of the state. What
you are doing is one of the research on buildings, vehicles,
environment, clothing, dll.THUMBNAIL This stage is the earliest stage
used by the illustrator, is drawing sketches in panels is still very
simpler. There was only a serial number that serves as an
index and camera movement or the movement of a given character symbols
arrows.2. ROUGH
PASSOnce the director saw the storyboard
in the form of rough sketches, the bias of the change, and this is
already a commonplace happening. For example, placement of
characters and camera angles \ angle camera. Phase revisions
thumbnail darin is called Rough Pass.3. CLEAN-UP StoryboardThe last stage is
ready tahp. Is usually
complete with narration, dialogue, description sound FX (sound of wind,
lightning, etc.). Help lines
commonly used when menggmbar has been removed, the picture, the
background is really alive and full color so it is easy to understand.4. Storyboard
animaticActually this part of the draft be an
animated film made. There is no
dialogue, sound FX, narrative, like a movie, but the difference is a
picture of the storyboard animatic is a still image \ silent because of
the materials used are processed storyboard is then processed through
software editing (premiere) and then rendered in the form of output
movie file. With the animatic can reduce
errors and to do repairs.5. ASPECT RATIOAspect ratio is a measure related to the width and length of a
screen. Aspect ratio is described by
bilangat digits after the decimal point to one. Example 1.5: 1 or 1:33: 1. The
first number consisting of one \ two digits after the decimal point
(1.5 and 1:33) is the width of the frame \ screen based units (cm, inch,
m). and
comparison is the height of the frame. For
example using the unit cm, the width is 1.5 cm and 1 cm is high. FORMAT
GENERAL ASPECT RATIO Most movies today use the format 1.85: 1 or 2:35:
1, and as standartnya 1.85: 1. 1:33 TV Standart: 1, but now a lot of televisions that
use 1.78: 1 (widescreen). Different types of aspect ratio:
6.
PRINCIPLES OF ANIMATION FILMA. POSE TO POSEIn making the animation, it only takes two
objects are stationary objects and moving objects. While objects in \ dianataranya
will be created by the computer, commonly referred to as inbetween. For the animation by using the key-animation that moving
objects.
B. TIMINGAs explained in front, the animated film is a moving
picture. So in each motion frame per second amended
motion. Here is
called timing. This means that each image has a duration \ timing
has been agreed by the animators that first image represents 2 frames. As for the 1
second needed 24 frames (standard film), so for 1 second picture
requires a total of 12 images. There are some few frames;· 1 second 24
pictures called On (1) One then 1 picture for 1 frame.· 1 second of 12 images called On (2) Two mean one picture for 2
frames.· 1 second 8 images called On (3) Three
mean one picture for 3 frames.· With time to
determine quickly slow motion animated object.
C. STRETCH &
SQUASHStretch is one form of flexibility
of an object that had a little emphasis on the body while it is moving
quickly. Squash is a form of flexibility when moving objects and
bumping and bouncing so objects appear suppressed.D. AnticipationAn initial movement before moving object or motion
could be called a running start.E. SECONDARY ACTIONMove
comes after the main movement runs that cause effects in the last move,
this is called secondary action. As
dlepaskan arrows from his bow and stuck on the beams and vibrating. Well
this is the second movement vibrates (secondary action).
F. FOLLOW Trough and over lapping ACTIONMovement of the interplay between each other. For example, when running hair,
hands, feet and clothing are all moved with the speed of running.G. EASY EASY IN
& OUTAlthough the animated film world is the
fruit of creativity of the animators, but not too loose against the laws
of nature and the laws of physics. In the
animating an object, is not an off on speed, acceleration, gravity,
power, weight and the law of cause and effect. For example, the car
runs and then stops. Definitely not right just stop it! there must be
accelerated and slowed movement. For maximum results, keep in
mind all the aspects.H. ARCHMaybe life is also not just
straight without any effort. So is the animation. In the animating
objects, especially those engaged inflection \ circular should be noted
that the results are very natural. On load, force and direction
should also be noted.I. ExaggerationHere
the results of the animation will look more stunning if given a touch
mendramtisasi. For example, a can thrown, eating movements will play
berbolak and forth from the bottom up to the bottom again with a blur
effect \ blurred every track has been skipped.J. STAGINGThe setting is no less important is the technique
of frame \ display \ stage. For maximum results, use a background object
that is proportional to the primary object either location, position and
size. In order for the message and the impression of the main
object is clear and understandable. And also can
reason with reason though animated film are fictitious.K. AppealAppeal is a continuation
of the staging. Where
the appeal is the pattern technique \ putting objects on the main
object and the background, object distance, object or motion camera
angle so that it looks realistic. Where the only technique
many a memorable display piece only, without showing a lot of excessive
movement. Anime movie used a lot in Japanese production.L. PERSONALITYCharacter of the animated film will be more powerful,
meaningful, life and character when understood in advance everything
about the character, such as physical properties, properties sikis,
economic background, socio-cultural, historical or so can be described
well.
8. ANIMATION SOFTWARE MAKERA. ANIMATION 2 DIMENSIONS
(DWI-MATRA)· MACROMEDIA
FLASH· CoRETAS· CorelR.A.V.E· AFTER EFFECT· MOHO· CreaToon·
ToonBoom·
AUTODESK ANIMATION (1990-AN)
B. ANIMATION 3 DIMENSIONS
(TRI-MATRA)· MAYA· 3DS MAX·
MAXON CINEMA 4D· Lightwave· SOFTIMAGE· POSER· MOTION BUILDER· HASH ANIMATION MASTER· WINGS 3D· CARRARA· Infini-D· CANOMA
9. ANIMATION
DEVELOPMENT IN INDONESIAHow is the development of animated films in
Indonesia! By the 1980's there was a movie of Indonesian products into
the television series The Huma is a favorite of children - children at
the time. In 2004, a history for per-Animasian Indonesia with
length feature film made the first 3D animated by studio Adj Maja Jogja,
in collaboration with the Kids Vision Group Pimp Nation. Garin Nugroho 3D animated film "Homeland" with
director Gangsar Waskito. How about the animation studio! In the near future, Indonesia will have a first-class animation
studio located in Batam Island is Infinite Frameworks STUDIOB. ANIMATED FILM BASED PRODUCTION PROCESS1) ANIMATION FILM CLASSICTypes of
animated films that use animation techniques images of cells, the
oldest techniques used in the animation film industry. Types of films started to grow around 1930's by Walt Disney. Types of animated films that already
have planning and image processing is mature enough to be an animated
film that controlled the implementation of the production process. While
this type of animation films are still in the experimental process. But this
kind of animated film was very complicated and time consuming and the
cost of production is very much so it is expected from the animated film
produced a very monumental and immortal due watched continuously from
generation to generation, like a film produced by Walt Disney's
"Sleeping Beauty" , "Snow White," "Cinderella," "Pinocchio", etc.. Despite the production of
this type of animation is a reference to some kind of animated films,
especially those associated with the corporate world animation film
industry.2) STOP MOTION ANIMATION FILM (STOP-MOTION
ANIMATION)
Some of the animated film
techniques associated with shooting techniques directly in the category
of animated films animation film types, such as Cut-Out animation
(animation pieces), silhoutte animation (animation film byangan), clay
animation (animation movie night), puppets animation (film puppet animation), etc.. Because the core of the process of
animation film production is directly analyze motion animation is
stopped momentarily when recording an image of an object. Although
the animation film industry is well developed planning, but still need
the imagination of animator in mdenganlisis motion frame-by-frame motion
of an object with the proper and natural, so that the possibility of
failure in creating motion or in differences in the work of what is
expected to be quite large direncanakandan here. In the world of industry, type of stop-motion animated film
is developed enough animated films animation film night and stuffed
like "Chikens Run", "Nightmare Before Chritsmast," "James and the Giant
Peach", etc..
3) COMPUTER ANIMATION FILM \
DIGITAL (DIGITAL ANIMATION)In accordance
with the times, in the animated film industry is also growing. After the advent of the computer world, was
experiencing a lot of animated films perkebangan. With all forms of computer
animation can easily dilakakuakan with lower cost and efficient. Starting
from 2D and 3D animated films can be done easily. Just need skills in designing objects and
moving objects to look natural. 2D animated films generally done manually, such as making
key-animation, inbetween and clean up. There
is also a background image \ background created manually until
staining. Examples of 2D films: "The Old Parent",
"Power Puff Girl", "Kim posible". While
the 3D animated film the entire process is done in computerized. Ranging from design to delivery of materials on the computer.
Examples of 3D movies: "Toy Story", "Bugs
Life", "Chiken Life", "Jimmy Neutron", etc..4.
FILM OF ANIMATIONa) SPOTThe film with the swivel 10-60 seconds, used in
movie theaters as the credits roll and the commercial TV advertising.b) POCKET CARTOONThe film with the swivel 50-120 seconds, as an
intro before the next scene \ repetition.c) SHORTThe film with
the play 2-20 minutes, to film a short story, usually animated cartoon
films ideally about 6 hours and 10 minutes to puppet animation films.
d) MEDIUM LENGTH FILMThe film with the play
20-50 minutes.e) FULL-LENGTHThe film with the play more than 50
minutes, the most commonly used in movie theaters.
5. STYLE ANIMATION
FILMa) RHOTOSCAPE (plagiarized STYLE REALISTIC \
concrete manifestation)So in this animated film using
the original video then traced scene per scene to obtain a natural
movement. So here is a cartoon produced
facsimile of the original video.
b) LIMITED (SIMPLE STYLE)Usually used by the
animated film industry so compelled to pursue broadcast production
quickly. Here the move is not too overlooked,
because the priority elements of the story. However, the
quality of motion still must be maintained so it looks natural. Generally widely applied in Japan so that
production of the film there is relatively high. For
example: "Doraemon", "Shinchan", "Ninja Hatori", etc.. In
America too much to use this style to pursue broadcast television
stations such as "Scoby Doo", "Flintstone", "Jetson", etc.. The
company is also a lot of animated films using this style. One of the
results of his work: "Spongebob", "Dora", etc..c) Exaggeration (EXCESSIVE
FORCE)Style animated film that is
ideal and is recognized by the world because here animator creativity,
imagination and skill of the animators are crucial. There
was no interference by tracing or copying. This animated
movie styles prefers motion animation of the elements of the story, to
make it more dramatic and expressive, but still consider the elements of
the story as a balanced quality standards. Example:
"Micky Mouse", "Donald Duck", "Tom and Jerry" and "Tiny Toon".6. USE OF
ANIMATION FILMa) FILM STORY
Animated films can be used as a
feature film length, film short story, the film inserts (trailer)for advertising in cinemas
and television
b)
GOVERNMENT SERVICESFilm animation is
used to propoaganda, movie information, and educational films.
c) COMPANYAnimated film as a public relations (PR), advertising products
like films.
d)
TELEVISION COMMERCIALAnimated
film for commercial purposes such as advertising on television, the
message for viewers and entertainment.
Animation is a technique that is widely used in the world of
film, both as a unified whole and one with a live movie. Actually comes from the world of film photography,
while the animation berkar of the world is drawing graphic design
illustration (DKV = Visual Communication Design). Memaluli
history of each, both photography and illustration gets new dimensions
and shape in the live and animated films. It
can be said that the animation comes from the two conventions are fil
and images. Film, normally used to record the
situation and bring it. To be able to use the medium of film there are
two main problems that must be faced, namely, film techniques and
presentation techniques.
1. PRINCIPLES OF ANIMATION FILMAnimated film from two conventions are
rooted in the world of photography and the world of images. The word comes
from English language films is, "1. items such
thin membrane made of celluloid portrait drawing negative space (which
will be created portraits or played in theaters) 2. The play (story) live image. Fundamentally a thorough understanding of the film is
difficult to explain. Can only be explained if viewed out of context;
eg drama motion picture that can be interpreted a storyline. Techniques
animated films like life, it is possible the calculation of the film
that runs sequentially kecepatn anatar 18 till 24 pictures per second \
frames per second \ fps.
2. ORIGINS OF FILM ANIMATION
TECHNIQUEHuman desire for producing an image or santiran
(image) that lives and moves as intermediaries for their expression. The word comes from the word animation animation
(english) is derived from the basic to animate to animate, which means
"life". In general, the animation is a way
to turn the \ moving images. Actually, since ancient times,
humans have known animated as they create pictures of animals found by
the archaeologist in northern Spain Lascaux Caves, was two hundred years
old. They tried to draw animal
movement run by portraying feet in large quantities and reams to appear
running. (Hallas and Manvell
1973; 23) The ancient Egyptians turn their image with a sequence of
images of the wrestlers who are struggling as wall decorations. Created around 2000
BC. (Thomas 1958; 8)
ancient Japanese painting shows a plot of the living, the stage scrolls,
made in the Heian period (794-1192). Then came the
toy called thaumatrope nineteenth century in Europe, in the form of
sheets of cardboard discs, illustrated bird in a cage, the left side of
the second piece of rope tied to his right, when twisted by hand will
give sentir bird moving images. (Laybourne, 1978; 18) Higga the 1880's,
using a portrait of Jean Marey streak record continuous motion flying
bird, human activities and other animals. A
tool that became the forerunner of the camera developed to date. In 1892, Emile Reynaud
developed the animated drawing toy called praxinoscope be a series of
hundreds of images rotated animated and projected on a mirror into a
motion film, a forerunner of the movie projector. (Laybourne, 1978; 23)
Both novice filmmakers from the cinema French
is considered as the initial opening of the development of the animated
film techniques. Ten years after the
film alive with the rapid progress at the end of the 19th century. Year 1908, Emile Cohl
beginners of French animated film simplest form matchstick figures. The series of
images blabar black (black line) was made on the sheet of white paper,
photographed with a film negative so it looks figure to black and white
and black background. While in the United States Winson McCay animated film "Gertie the
Dinosaur" in 1909. Figure drawn blabar black with a white
background. Following in the years
following the American animators began developing techniques in animated
films around 1913 sampaim in the early 1920's. Max Fleischer developed "Ko Ko the Clown" and Pat
Sullivan made the "Felix the Cat". The series of images made as simple as possible, where
the figure is drawn blabar black or black shadow background blabar
united with basic black and white or vice versa.
McCay made a series of
calculations the formula film with an image 16 times per second in
gerakkkan. Fleischer and Sullivan have memnafaatkan sell
animation techniques, namely transparent sheets of celluloid material
called Cell. Other newbies
in Germany, Lotte Reiniger in 1919 to develop animated shadows and
Bertosch from France in 1930 to make animated fim trial pieces with
figures derived from pieces of wood. George
Pal start menggunkan sebgai doll figure in a short animated film, in
1934 in the Netherlands and Alexsander Ptushko of Russian dolls length
animated film "The New Gulliver" in 1935. In 1935 Len Lye of Canada started developing the film drawing
pad immediately after entering the update preformance color film through
the film "Colour or Box". The development of
the technique is the most important animated film about the 1930's. Where
emerged pioneered animated film voiced by Walt Disney from the United
States through the film "Mickey Mouse", "Donald Duck" and "Silly
Symphony" which was made during the year 1928 to 1940. In 1931 Disney animated film is the first
color in the movie "Flower and Trees'. And the first long cartoon
animated film made by Disney in 1938 the film "Snow White and Seven
Dwarfs". Thus the
origin of the development of the animated film techniques continue to
evolve with the style and characteristics of each variety negar maker in
Europe and spread to Asian countries. Especially in Japan, animated cartoons growing rapidly until the
decade mastering the market this year with the animated cartoon
character and a distinctive style.3. TYPE OF ANIMATION FILM TECHNIQUE1) ANIMATION FILM
DWI MATRA (FLAT ANIMATION)This movie uses all kinds of materials that can be
explained drawn on its surface. Called also kind of animated images for almost any object
through the orderly working animated image. All kinds of work after another animated film is done in a flat
or atasbidang said. Type of bi-dimension animation is;a) ANIMATED FILM CELL (CEL
TECHNIQUE)Type of animated film is the
basic technique of animated cartoon films. This technique memnafaatkan series
of drawings made on transparent plastic sheets called cells "cell". Figures drawn animation individually for each cell
on the moving picture changes, other than that there is the silence
that is the background for each scene, drawn lengthwise larger than the
cell sheet. The sheets of cells and
background a hole on one side, to stand on a table while in the picture
animator and table stand when photographed. Technique that utilizes a cell sheet considerations
savings by separating the image of a moving object animation, made some
pictures as needed and moving parts that are not quite made it once.
b) ANIMATED FILM
PIECE (CUT-OUT ANIMATION)This type of
animated films, including the use of techniques that are simple and
easy. Figure or object
animation designed, drawn on paper and then cut to the form that has
been created and placed pad a plane in the background. Shooting is done by direct
menganlisa each movement by hand in accordance with the guidance of the
story. With simple techniques, figure or object motion animation is
limited so that the character is limited as well. The
character made separate figures typically consists of seven different
parts of the head, neck, torso, two arms and two legs. To move and animate characters, the separation
can be adjusted depending on the demands of the story, can be made less
of the earlier or more.
c) ANIMATED
FILM SHADOW (SILHOUTTE ANIMATION)Like the puppet show, the type of animated film uses
almost the same way. Figure or object animation in the form of a shadow with the
background light, because the lighting is behind the scenes. Teknikyang
used with animated figures drawn pieces are then cut to the shape drawn
and placed on the table in the background for portrait photography. The difference here,
colored paper or color-coded according to need, whereas the shadow
entirely animated film using dark colored paper \ black both figure and
background.
d) ANIMATED FILM collage (COLLAGE ANIMATION)Which is always
associated with this type of film animation is a technique that is free
to develop our desire to move objects at will in a table animation
camera stand. This technique is
fairly simple and easy with a few ingredients that can be used; piece
of paper, camera, pictures, letters or combination of them all. Pictures and a variety of materials used,
arranged in such a way and then changed gradually to form a new
arrangement, in which each change was photographed with a camera
attachment into a form of animation that is free.
e) DIRECT DRAWING ANIMATION
FILMUnlike other animated films, animated films
jeni using techniques, object drawing animation created directly on
celluloid, both positive and negative, after another without going
through the camera scene. For a work of art that needs to be
disclosure or who are looking for something new trial.2) ANIMATED FILM
TRI MATRA (OBJECT ANIMATION)a) ANIMATED FILM DOLL (Puppet ANIMATION)Animated object used in this animated film is
kind dolls and other figures. A simplification of
natural shapes of objects, made of flexible material having properties \
plastic and easy to be moved while taking the picture frame by frame
like a simple carved wood, cloth, paper, wax, clay, etc..b) ANIMATED FILM MODEL
Tri animated object
dimensions in this type form a variety of shapes that are not animated
dolls and the like. As the abstract; beams,
balls, prisms, pyramids, cylinders, cones, etc.. Or the
model of the actual size percontohanbentuk like molecules in the form of
chemical compounds, globe, etc.. The form is simple animated object, its use
is not too complicated and does not require much movement. Materials used consist
of wood, hard plastic, and other hard materials that match the
character of the material which is owned properties but does not mean
material used is not flexible.
c) ANIMATED FILM PIXILASI (pixilation)
Also called non-animated
films figure for the whole story does not need leaders or other figures.
This type of
animated film merely describes something that deals with general
science. Type of film that uses tri dimension of
the human figure as an animated object. Pixilasi photography is a technique in which
humans act or do something like a puppet scene, just as is done in the
animated film in general. The animators set some in the desired position and then
photographed every movement for movement in the right frame of becoming a
series of movements to match.
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